sci-fi


So, Friday night was the first official test of code::2050 as a 5e extension. From my perspective, the key points in this session were our first test of the hacking and firearms rules. What Happens in Prague… Just to lay out the scenario with a quick sketch: Our team, consisting of […]

code::2050 Playtest Alpha AAR: Ivan’s Bane


So, it’s time to talk about how to actually conduct a hack in code::2050. We fought long and hard about this. Anyone who’s been following along this far knows that Matthew’s take was, “Here’s a computer, go!”, where mine was, “You see a network, roll to connect. You’re in the […]

code::2050 – The Quick-and-Dirty Guide to Hacking


What would a near future ruleset be without a hacker character? Atypical, we say! So, here are the rules for the “Hacker,” which is an archetype of Rogue: Archetype: Hacker The dwarf swore using the name of an ancient god of his people. He’d been detected, and he had a […]

Project 2050: The Hacker



One of the key questions or decisions that Project 2050 has to make is what we’re going to do – or recommend – about the Net. How does it look? How does the interface work? What happens there? Our first clues lie in our inspirational materials. In Neuromancer, Gibson describes […]

Project 2050: Visualizing The Net


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So, we’ve talked before about what we hope to accomplish with 2050, but one thing that we keep going back and forth on is the setting itself. After the OGL rules are released, we are going to crunch hard on the core rulebook, which will include a campaign setting. Dad and […]

Weekly Dump: 2050 Setting


So, of course, no modern or near future setting would be complete without a sweet ride. So, vehicles! The way 5e handles vehicles is pretty simple: it doesn’t. Okay, yeah, there is a tool proficiency called “Vehicles(land)” associated with a background or two (the Folk Hero comes to mind). However, […]

Project 2050: Vehicles