Pen and Paper


We’ve all been there. Stalking down a corridor, weapons in hand, ready to do battle with the Forces of Evil. The corridor opens before us into a great chamber, stone pillars rising up to the vaulted ceiling above, the musty smell of ancient midden heaps assaulting your nostrils. Piles of […]

The F-Word: Monsters Made Monstrous


So, Friday night was the first official test of code::2050 as a 5e extension. From my perspective, the key points in this session were our first test of the hacking and firearms rules. What Happens in Prague… Just to lay out the scenario with a quick sketch: Our team, consisting of […]

code::2050 Playtest Alpha AAR: Ivan’s Bane


So, it’s time to talk about how to actually conduct a hack in code::2050. We fought long and hard about this. Anyone who’s been following along this far knows that Matthew’s take was, “Here’s a computer, go!”, where mine was, “You see a network, roll to connect. You’re in the […]

code::2050 – The Quick-and-Dirty Guide to Hacking



What would a near future ruleset be without a hacker character? Atypical, we say! So, here are the rules for the “Hacker,” which is an archetype of Rogue: Archetype: Hacker The dwarf swore using the name of an ancient god of his people. He’d been detected, and he had a […]

Project 2050: The Hacker


2
Magic. Ah, good old magic. What’s a Swords and Sorcery campaign without it? Whether it’s an enchanted sword, a mystical talisman, or a simple fireball spell, magic is the difference between an empire being destroyed by Sauron or the bubonic plague. But what role should magic play in your world? […]

The F-Word: The Problem of Magic


7
In the future, we’ll all have super cool robot human bodies. With laser eyes and chainsaw hands. Bzzz! Bzzz! Okay, we may be a ways off from that yet, but hopefully not too far (roughly 33-ish years). Cybernetic implants are a staple of the Cyberpunk genre, and a big part […]

Project 2050: Cybernetics



Ok, so a quick update on Project Arcana Phase I (this week’s focus for me is the 2050 Cybernetics rules, but I need to get this out there). Dad is crunching hard on finalizing the spell lists. We are nearly done with that, hopefully by the end of the week. […]

Weekly Dump: Project Arcana Phase I Update


7
So far, we’ve had a couple articles explaining the thought chain we’re pursing when it comes to digital systems and computers for 2050. In this article, I’m going to outline some actual game rules and associated numbers for these. I’ll also try to explain any pertinent lines of thinking regarding […]

Project 2050: Digital Rules


For weeks now we’ve been chucking spells into Divinus without providing a solid discussion of the school. It’s time to fix that. Let’s start by stating that Divinus is more than just a school. Divine magic is fundamentally different from arcane magic. Sure, arcane magic is ‘magic’, but it’s magic with […]

Project Arcana: Divinus Spell List



Okay, let’s start with a quick recap of the school: Divination is all about knowing things that aren’t normally knowable. Most Divination spells reveal knowledge by extending the senses through the use of magic. In theory, this mechanic should allow all senses to be extended (Gene’s Enormous Tongue, anyone?), but in […]

Project Arcana: Divination Spell List