This page collects the running spell lists for Project Arcana.
Each of the lists is a single school of magic with one column for each form in the school Some spells have notes, denoted by asterisks next to the name. The notes are at the bottom of the school’s table. Some spells show the standard 5e school for that spell, denoted by an asterisk within parenthesis
The last two lists are ‘Homeless’ spells, where we couldn’t settle on a school and have decided to leave it up to the GMs and their players, and ‘Divinus’ spells, which are special because their spell mechanics or effects reflect the spell can only originate from gods. There are spells that are unique to divine casters that are in the other schools of magic.
Conjuration |
Interplanar Travel | Intraplanar Tranvel | Unspecified Summons |
Arms of Hadar | Arcane Gate | Conjure Animals |
Banishment (*Abjuration) | Blink (*Transmutation) | Conjure Celestial |
Creation (*Illusion) | Dimension Door | Conjure Elemental |
Demiplane | Gate | Conjure Fey |
Drawmij's Instant Summons | Imprisonment** (*Abjuration) | Conjure Minor Elemental |
Etherealness (*Transmutation) | Misty Step | Conjure Woodland Beings |
Hunger of Hadar | Passwall (*Transmutation) | Find Familiar |
Leomund's Secret Chest | Teleport | Find Steed |
Maze | Teleportation Circle | Guardian of Faith |
Mordenkainen's Magnificent Mansion | Transport via Plants | Insect Plague |
Plane Shift | Tree Stride | Mordenkainen's Faithful Hound |
Rope Trick (*Transmutation) | | Planar Ally |
Sequester (*Transmutation) | | Spirit Guardians |
Word of Recall | | |
Notes: Imprisonment has two effects which might be better placed in other Schools: Chaining - Transmutation, Slumber - Enchantment. |
Divination |
Arcane Knowledge | Mind Meld | Extended Senses |
Augury | Beast Sense | Arcane Eye |
Blade Ward (*Abjuration) | Contact Other Plane | Clairvoyance |
Comprehend Languages | Detect Thoughts | Commune with Nature |
Divination | Message (*Transmutation) | Detect Evil and Good |
Foresight | Rary's Telepathic Bond | Detect Magic* |
Guidance | Sending (*Evocation) | Detect Poison and Disease |
Identify | Sense Emotion? | Find the Path |
Legend Lore | Telepathy (*Evocation) | Find Traps |
Locate Creature | | Hunter's Mark |
Locate Object | | Locate Animals or Plants |
Speak With Animals | | Project Image** (*Illusion) |
Tongues | | Scrying |
| | See Invisibility |
| | True Seeing |
Notes:
* We feel that Detect Magic should be an innate ability of all casters, in the same way that a chef can determine ingredients through taste. We plan to revisit this spell in Phase II.
**Project Image combines effects from Illusion and Divination. We judge that the Divination portion is the more critical, so have placed it in this school. |
Enchantment |
Attitude Adjustment | Internal Interference | Onerous Assignment |
Animal Friendship | Bane | Animal Messenger |
Antipathy/Sympathy | Blindness/Deafness (*Necromancy) | Command |
Calm Emotions | Dissonant Whispers | Compelled Duel |
Charm Person | Enthrall | Compulsion |
Friends | Eyebite (*Necromancy) | Confusion |
Glibness (*Transmutation) | Feeblemind | Crown of Madness |
Heroism | Hold Monster | Dominate Beast |
Magic Circle (*Abjuration) | Hold Person | Dominate Monster |
Sanctuary (*Abjuration) | Modify Memory | Dominate Person |
| Power Word Kill | Geas |
| Power Word Stun | Mass Suggestion |
| Sleep | Otto's Irresistible Dance |
| Staggering Smite (*Evocation) | Planar Binding (*Abjuration) |
| Vicious Mockery | Suggestion |
| Wrathful Smite (*Evocation) | Symbol (*Abjuration) |
| | Tasha's Hideous Laughter |
| | Zone of Truth |
Evocation |
Power | Force | Heat |
Call Lightning (*Conjuration) | Arcane Lock (*Abjuration) | Armor of Agathys (*Abjuration) |
Chain Lightning | Bigby's Hand | Blinding Smite |
Chromatic Orb* | Blade Barrier | Branding Smite |
Dancing Lights | Control Water*** (*Transmutation) | Burning Hands |
Darkness | Cordon of Arrows (*Transmutation) | Cone of Cold |
Daylight | Earthquake | Continual Flame |
Eldritch Blast | Feather Fall (*Transmutation) | Control Weather (*Transmutation) |
Faerie Fire | Fly (*Transmutation) | Delayed Blast Fireball |
Guiding Bolt | Forcecage | Elemental Weapon* (*Transmutation) |
Lightning Bolt | Leomund's Tiny Hut | Fire Bolt |
Moonbeam | Levitate (*Transmutation) | Fire Sheild |
Prismatic Spray** | Mage Armor (*Abjuration) | Fire Storm |
Prismatic Wall **(*Abjuration) | Mage Hand (*Conjuration) | Fireball |
Protection from Energy* (*Abjuration) | Magic Missile | Flame Blade |
Shocking Grasp | Modekainen's Sword | Flame Strike |
Sunbeam | Move Earth (*Transmutation) | Flaming Sphere (*Conjuration) |
Sunburst | Otiluke's Resilient Sphere | Fog Cloud (*Conjuration) |
Witch Bolt | Pass without Trace (*Abjuration) | Gust of Wind |
| Phantom Steed (*Illusion) | Heat Metal (*Transmutation) |
| Shatter | Hellish Rebuke |
| Shield (*Abjuration) | Ice Storm |
| Silence (*Illusion) | Incendiary Cloud (*Transmutation) |
| Telekinesis (*Transmutation) | Light |
| Tenser's Floating Disk (*Conjuration) | Meteor Swarm |
| Thunderous Smite | Otiluke's Freezing Sphere |
| Thunderwave | Produce Flame (*Conjuration) |
| Unseen Servant (*Conjuration) | Ray of Frost |
| Wall of Force | Scorching Ray |
| | Searing Smite |
| | Sleet Storm (*Conjuration) |
| | Storm of Vengence* (*Conjuration) |
| | Wall of Fire |
| | Wall of Ice |
| | Wind Wall |
Notes:
* GM's option, of course, but we don't recommend allowing the 'acid' option on this spell. (Because it's ridiculous.)
** The two 'prismatic' spells are a mess, each having 4 Evocation, 2 Transmutation, 1 Enchantment, and 1 Conjuration effects. We're going to put it here, but GMs may have other equally valid ideas.
*** Control Water has one effect in which water level is raised by 20 feet. This doesn't perfectly fit with Evocation, but it's a nonsensical effect anyway. |
Illusion |
Blind Spot | Mind Injection | Sense Manipulation |
Blur | Alarm (*Abjuration) | Disguise Self |
Color Spray | Dream | Hallucinatory Terrain |
Greater Invisibility | Fear | Illusory Script |
Hypnotic Pattern | Phantasmal Killer | Magic Mouth |
Invisibility | Weird | Major Image |
Mislead | | Minor Illusion |
| | Mirror Image |
| | Phantasmal Force |
| | Programmed Illusion |
| | Silent Image |
Neutrum |
Nullification | Connection |
Antimagic Field | Contingency (Evocation) |
Counterspell | Druidcraft ** (*Transmutation) |
Dispel Magic | Glyph of Warding |
Forbiddance | Magic Weapon (*Transmutation) |
Globe of Invulnerability | Prestidigitation ** (*Transmutation) |
Mind Blank | Shillelagh (*Transmutation) |
Mordekainen's Private Sanctum | Thaumaturgy ** (*Transmutation) |
Nondetection | Wish (*Conjuration) |
Nystul's Magic Aura (*Illusion) | |
Remove Curse | |
Circle of Power | |
Notes
** Druidcraft, Prestidigitation, and Thaumaturgy are included in Neutrum as 'training spells' with minor effects from many schools that any caster can learn. |
Transmutation |
Enhancement | Shapechange | Transfiguration |
Animate Objects | Alter Self | Acid Splash (*Conjuration) |
Awaken | Animal Shapes | Cloud of Daggers (*Conjuration) |
Barkskin | Fabricate | Cloudkill (*Conjuration) |
Darkvision | Polymorph | Conjure Barrage (*Conjuration) |
Enhance Ability | Shapechange | Conjure Volley (*Conjuration) |
Enlarge/Reduce | Stone Shape | Create Food and Water (*Conjuration) |
Expeditious Retreat | True Polymorph | Create or Destroy Water |
Freedom of Movement (*Abjuration) | | Disintegrate |
Giant Insect | | Ensnaring Strike (*Conjuration) |
Haste | | Entangle (*Conjuration) |
Jump | | Evard's Black Tentacles (*Conjuration) |
Longstrider | | Flesh to Stone |
Plant Growth | | Gaseous Form |
Ray of Enfeeblement | | Goodberry |
Resistance | | Grasping Vine (*Conjuration) |
Slow | | Grease (*Conjuration) |
Speak with Plants | | Hail of Thorns (*Conjuration) |
Spider Climb | | Heroes' Feast (*Conjuration) |
Stoneskin (*Abjuration) | | Lightning Arrow |
Time Stop | | Meld into Stone |
Water Breathing | | Melf's Acid Arrow (*Evocation) |
Water Walk | | Mending |
| | Poison Spray (*Conjuration) |
| | Protection from Poison (*Abjuration) |
| | Purify Food and Drink |
| | Ray of Sickness (*Necromancy) |
| | Spike Growth |
| | Stinking Cloud (*Conjuration) |
| | Swift Quiver |
| | Thorn Whip |
| | Tsunami (*Conjuration) |
| | Wall of Stone (*Evocation) |
| | Wall of Thorns (*Conjuration) |
| | Web (*Conjuration) |
| | Wind Walk |
Vitae |
Necromancy | Spirituality | Vivacity |
Animate Dead | Astral Projection | Aid (*Abjuration) |
Chill Touch | Bestow Curse | Antilife Shell (*Abjuration) |
Create Undead | Clone | Aura of Life (*Abjuration) |
Death Ward (*Abjuration) | Hex (*Enchantment) | Aura of Vitality (*Evocation) |
Feign Death | Magic Jar | Blight |
Finger of Death | Warding Bond (*Abjuration) | Circle of death |
Gentle Repose | | Contagion |
Raise Dead | | Cure Wounds (*Evocation) |
Reincarnate | | False Life |
Resurrection | | Greater Restoration (*Abjuration) |
Revivify | | Harm |
Simulacrum* (*Illusion) | | Heal (*Evocation) |
Spare the Dying | | Healing Word (*Evocation) |
Speak with Dead | | Inflict Wounds |
True Resurrection | | Lesser Restoration (*Evocation) |
| | Mass Cure Wounds (*Evocation) |
| | Mass Heal (*Evocation) |
| | Mass Healing Word (*Evocation) |
| | Power Word: Heal (*Evocation) |
| | Regenerate (*Transmutation) |
| | Vampiric Touch |
Homeless |
Spell | Origin School | Best Guess |
Guards and Wards | Abjuration | ? |
Mirage Arcane | Illusion | Conjuration or Transmutation |
Reverse Gravity | Transmutation | Evocation |
Divinus |
Aura of Purity (*Abjuration, Paladin) |
Banishing Smite (*Abjuration, Paladin) |
Beacon of Hope (*Abjuration, Cleric) |
Bless (*Enchantment, Paladin/Cleric) |
Commune (*Divination, Cleric) |
Crusader's Mantle (*Evocation, Paladin) |
Destructive Wave (*Evocation, Paladin) |
Dispel Evil and Good (*Abjuration, Cleric) |
Divine Favor (*Evocation, Paladin) |
Divine Word (*Evocation, Cleric) |
Hallow (*Evocation, Cleric) |
Holy Aura (*Abjuration, Cleric) |
Prayer of Healing (*Evocation, Cleric) |
Protection from Evil and Good (*Abjuration, Cleric/Paladin) |
Sacred Flame (*Evocation, Cleric) |
Shield of Faith (*Abjuration, Paladin) |
Spiritual Weapon (*Evocation, Cleric) |