Project 2050 Design Outline


  • Economy
  •  Gear
    • Guns
    • Big Guns/Explosives
    • Armor
    • Other Stuff
  • Computers
    • Computer basics
    • Designing computer networks
    • Hacking
  • Vehicles
    • Vehicle basics
    • Vehicle table
  • Cybernetics
    • Cybernetic basics
    • Cybernetics table
  • Magic in 2050
    • Modern Magickry
    • How to play without it
  • Classes
    • Basic updates (EG odern weapon profs)
  • Environments
    • Environment basics
    • Encounter tables
  • Baddies
    • Stat blocks
    • Conversion examples
  • Playtest One-Off