code::2050


Oof, it has been a while, hasn’t it? I know, I know, “Stanford!? Where the hell have you been for 9 months!?” Busy. That’s where. Busy doing what? Awesome things, of course! If you’re not aware, we had a wildly successful Kickstarter for those code::2050 dice. Also, we’re still recuperating […]

Is This Thing On…?


We hope you had the chance to see Chemin de Fer, the first episode of Roll4It’s production of LP’s first full adventure in code::2050 Un Coup de Main. It airs on R4I’s twitch channel on Tuesday night at 9pm EST, and drops onto their YouTube channel the next day. We’ve been […]

core::2050 – Corporate Wizard


Welcome Adventurer! Congratulations, you have successfully completed your training and apprenticeship and have joined a profession to which few are called and even fewer are chosen: Adventurer! This pamphlet will tell you a lot of what you need to know to get started. Much of what follows is considered common […]

code::2050: Welcome Adventurer!



So, I watched Netflix’s Bright today, and let me say that I was prepared for it to be bad. I saw that some advanced review sites had already taken their jabs at it, and the consensus seemed to be that it was crap. Heck, here’s a slew of sites saying […]

Bright Review: 5 Things You Need to Know


This is going to be a quick informational post about our trip to PAX Unplugged this weekend. We are running our module using the code::2050 rules for as many groups as want to plow through it this weekend.  The table limit is 6 players, but we can run it with […]

PAX Unplugged 2017


So, one of the last big things we need to crank out for the code::2050 SRD is the economy. Yeah, it’s a biggie, and I’ve been putting it off for a while. However, once I finally sat down to do it, I realized that it was pretty easy for one […]

code::2050: Economy



A funny kind of thing happened a little less than a decade ago: the word “drone” gained two ultraspecific meanings. First, there’s the military kind with the missiles and beluga whale head. Second, it’s the little quadcopter with the selfie stick on it. That’s pretty much it. However, prior to […]

code::2050: Drones, Drones, Drones


So, Friday night was the first official test of code::2050 as a 5e extension. From my perspective, the key points in this session were our first test of the hacking and firearms rules. What Happens in Prague… Just to lay out the scenario with a quick sketch: Our team, consisting of […]

code::2050 Playtest Alpha AAR: Ivan’s Bane


So, it’s time to talk about how to actually conduct a hack in code::2050. We fought long and hard about this. Anyone who’s been following along this far knows that Matthew’s take was, “Here’s a computer, go!”, where mine was, “You see a network, roll to connect. You’re in the […]

code::2050 – The Quick-and-Dirty Guide to Hacking



What would a near future ruleset be without a hacker character? Atypical, we say! So, here are the rules for the “Hacker,” which is an archetype of Rogue: Archetype: Hacker The dwarf swore using the name of an ancient god of his people. He’d been detected, and he had a […]

Project 2050: The Hacker