About Shawn

The Brat Prince of COBOL

One of the initial drivers of Project Arcana – other than the frothing rage caused by Mirage Arcane – was the desire to be able to do more with the magic system. As we finished up Phase 1, we realized that in a lot of ways, casting magic is like martial […]

Project Arcana: Applied Magic – Adding the New Schools to ...

So, Friday night was the first official test of code::2050 as a 5e extension. From my perspective, the key points in this session were our first test of the hacking and firearms rules. What Happens in Prague… Just to lay out the scenario with a quick sketch: Our team, consisting of […]

code::2050 Playtest Alpha AAR: Ivan’s Bane

So, it’s time to talk about how to actually conduct a hack in code::2050. We fought long and hard about this. Anyone who’s been following along this far knows that Matthew’s take was, “Here’s a computer, go!”, where mine was, “You see a network, roll to connect. You’re in the […]

code::2050 – The Quick-and-Dirty Guide to Hacking

One of the key questions or decisions that Project 2050 has to make is what we’re going to do – or recommend – about the Net. How does it look? How does the interface work? What happens there? Our first clues lie in our inspirational materials. In Neuromancer, Gibson describes […]

Project 2050: Visualizing The Net

For weeks now we’ve been chucking spells into Divinus without providing a solid discussion of the school. It’s time to fix that. Let’s start by stating that Divinus is more than just a school. Divine magic is fundamentally different from arcane magic. Sure, arcane magic is ‘magic’, but it’s magic with […]

Project Arcana: Divinus Spell List

Okay, let’s start with a quick recap of the school: Divination is all about knowing things that aren’t normally knowable. Most Divination spells reveal knowledge by extending the senses through the use of magic. In theory, this mechanic should allow all senses to be extended (Gene’s Enormous Tongue, anyone?), but in […]

Project Arcana: Divination Spell List

As we talked about in this initial take-down of Evocation, this school is all about energy: Adding it, subtracting it, flinging it, sucking it, making it tangible. Evocation spells magically manipulate energy to produce a desired effect. Some call up blasts of fire or lightning, others affect the weather, and […]

Project Arcana: Evocation Spell List

Computers and other types of digital technology are going to be a key feature of Project 2050. We’re going to try to project forward in a reasonable way while maintaining viability, recognition, and playability. Enough people have read Gibson’s ‘Sprawl’ books, Cline’s ‘Ready Player One’, and have seen ‘Bladerunner’, ‘Johnny Mnemonic’, […]

Project 2050: Computers

The Enchantment school analysis was one of the cleaner take downs we’ve done for PA. The description of the school’s focus in the 5e Player’s Handbook was concise and surprisingly functional. And, in the end, most of the spells listed as Enchantments are staying in the school, with a few […]

Project Arcana: Enchantment Spells

In the first discussion of Illusion, I worked hard to show that illusion is a magic that directly affects the mind instead of affecting the environment. In this installment of Project Arcana’s investigation of Illusion, I’m going to be analyzing Illusion’s spells to see how well they conform to that […]

Project Arcana: Illusion Spells