Monthly Archives: September 2017

So, two Sundays ago, I sat down and DMed the first session of our Tomb of Annihilation campaign. Succinctly, it went very well. Less succinctly, there were some relatively minor audio-visual quirks we need to work out, but the game itself went very smoothly and everyone seemed to have a […]

Tomb of Annihilation

Who doesn’t love a rollicking hack-em-up adventure, where the good guys go in and beat the bad guys to a bloody pulp, steal the loot, and save the day? That’s the stuff fantasy stories are built on—deeds of derring-do, swords and magic. Who doesn’t delight about daughty heroes who weild […]

The F-Word: Language in Your World