Monthly Archives: June 2017


Ok, so a quick update on Project Arcana Phase I (this week’s focus for me is the 2050 Cybernetics rules, but I need to get this out there). Dad is crunching hard on finalizing the spell lists. We are nearly done with that, hopefully by the end of the week. […]

Weekly Dump: Project Arcana Phase I Update


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So far, we’ve had a couple articles explaining the thought chain we’re pursing when it comes to digital systems and computers for 2050. In this article, I’m going to outline some actual game rules and associated numbers for these. I’ll also try to explain any pertinent lines of thinking regarding […]

Project 2050: Digital Rules


One of the key questions or decisions that Project 2050 has to make is what we’re going to do – or recommend – about the Net. How does it look? How does the interface work? What happens there? Our first clues lie in our inspirational materials. In Neuromancer, Gibson describes […]

Project 2050: Visualizing The Net



Author’s Preface: This post is going to be image heavy, so it might be best viewed on a tablet or PC. So, as I said in that brief post from last weekend, my family and I went to Wizard World in Philadelphia a couple Saturdays ago. The TL;DR version is that […]

Weekly Dump: Wizard World Philly 2017


For weeks now we’ve been chucking spells into Divinus without providing a solid discussion of the school. It’s time to fix that. Let’s start by stating that Divinus is more than just a school. Divine magic is fundamentally different from arcane magic. Sure, arcane magic is ‘magic’, but it’s magic with […]

Project Arcana: Divinus Spell List


Okay, let’s start with a quick recap of the school: Divination is all about knowing things that aren’t normally knowable. Most Divination spells reveal knowledge by extending the senses through the use of magic. In theory, this mechanic should allow all senses to be extended (Gene’s Enormous Tongue, anyone?), but in […]

Project Arcana: Divination Spell List