So, of course, no modern or near future setting would be complete without a sweet ride. So, vehicles! The way 5e handles vehicles is pretty simple: it doesn’t. Okay, yeah, there is a tool proficiency called “Vehicles(land)” associated with a background or two (the Folk Hero comes to mind). However, […]

Project 2050: Vehicles


As we talked about in this initial take-down of Evocation, this school is all about energy: Adding it, subtracting it, flinging it, sucking it, making it tangible. Evocation spells magically manipulate energy to produce a desired effect. Some call up blasts of fire or lightning, others affect the weather, and […]

Project Arcana: Evocation Spell List


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Only three primary schools left! Today, I’ll be hashing out the Transmutation spell list. As a school, transmutation seems like it should be one of the more obvious categories of magical mechanisms. It’s a pretty standard concept, turning one thing into another, yet a lot of complexity and nuance exist […]

Project Arcana: Transmutation Spell List



Happy Monday (ugh, Tuesday), everyone! This week, I’ll be finishing up my review of A Touch of Class. Part 1 was last week, so make sure you check that out first. Feywalker The Feywalker is, ostensibly, a fairy-powered fighter. It’s the class for those that want to be Tom Bombadil, though […]

Weekly Dump: ‘A Touch of Class’ Review, Part 2


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Computers and other types of digital technology are going to be a key feature of Project 2050. We’re going to try to project forward in a reasonable way while maintaining viability, recognition, and playability. Enough people have read Gibson’s ‘Sprawl’ books, Cline’s ‘Ready Player One’, and have seen ‘Bladerunner’, ‘Johnny Mnemonic’, […]

Project 2050: Computers


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When we first took our stab at Vitae for Project Arcana, it was called Necromancy and it was a mess. But that’s okay, because we fixed it. The primary change we made to the school was to rename it to Vitae. This, we feel, made more sense for what the school […]

Project Arcana: Vitae Spell List



The Enchantment school analysis was one of the cleaner take downs we’ve done for PA. The description of the school’s focus in the 5e Player’s Handbook was concise and surprisingly functional. And, in the end, most of the spells listed as Enchantments are staying in the school, with a few […]

Project Arcana: Enchantment Spells


Welcome to Monday, the day when we turn notionally turn couch change into beer money! This week I’m going to give a brief review of A Touch of Class, which is a new 5e supplement pushed out by EN World over Kickstarter. I want to preface what I’m about to say with […]

Weekly Dump: ‘A Touch of Class’ Review, Part 1


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So, it’s the future, and things are pretty sweet! We have here our future bedroll tucked under our future backpack. Inside we have our future trail rations stored neatly beside our future waterskin and future flint and steel. Oh yeah, look at all that future-ey-ness! Woo! Oh, wait, all that […]

Project 2050: Armor



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In the first discussion of Illusion, I worked hard to show that illusion is a magic that directly affects the mind instead of affecting the environment. In this installment of Project Arcana’s investigation of Illusion, I’m going to be analyzing Illusion’s spells to see how well they conform to that […]

Project Arcana: Illusion Spells